Operation Flashpoint: Dragon Rising: Prevent
Finally quarreling back in the distant 2005 year with Czech developers from Bohemia Interactive, British publishing house Codemasters Sleeply spit on all the claims of the fathers of the series Operation Flashpoint and decided to make a continuation of the game, modestly nicknamed among the people "An ideal simulator of war". So far, surprisingly, the British cope with a bang – all shown and told by developers fits perfectly into the concept of the series. Unless over the past time the sequel has gained a mandatory prefix "Next-Gen" And dear to the present "Must-Havy"-project.
Political paranoia and partly military satire inherent in the original Operation Flashpoint, migrated to the second part. But its level is strictly limited – no republics "Chernoros", who are prophesy in Armed Assault 2, will not be. Cross just in case. Operation Flashpoint 2 background is more topical and relevant. There is an island called Shira, located a little north of Japan. Its main property is oil. Everything would be fine, but there is one snag – the island does not belong to anyone exactly. Actually, on this basis, a military conflict breaks out between China and the United States of America. Who will get Shira – decide in a bloody war.
We have to watch this conflict from different positions. OFP 2, following the covenants of the ancestor, preaches the narrative from various heroes. Say, you will fulfill one mission as an ordinary soldier of the American army, and in the next you will be given the role of an officer or a helicopter pilot. It is not worth counting on the appearance of characters from the previous part – before us is a separate fictional story that has nothing to do with the original.
However, local heroes should be enough. Codemasters intends to add a large number of role -playing elements to the game, so that it looks more lively and realistic. For example, during the period of lull and lack of active hostilities, we will be able to wander around the camp and talk to our associates. It does not sound so revolutionary, but according to the idea of developers, such a move will help players in the role of a real soldier. For this http://eiplgroup.com/articles/iwild-casino-registration-how-to-open-an-account-and-verify-your-identity-quickly.html, each fighter from your unit will be provided with a unique character and appearance. Everything is done so that the associates in the detachment do not seem to be statists whose death players will perceive with a stone face. The British are very seriously comparing their game with the series Elder Scrolls – it can’t be indifferent to stay.
As for gameplay, it is more or less traditionally. Complete freedom of action and island, size of 130 square miles, at your disposal. The levels are not limited by any invisible walls, and you can freely, sitting in the nearest jeep, ride in any part of it. By the way, now the world of the game looks noticeably more lively than in OFP. If earlier we could stumble on empty cities and for several kilometers of the journey not to meet even one miserable person, now the situation has changed. The developers worked and sat down the world to the limit by the soldiers of different sides and, of course, a civilian population. That to some extent a breakthrough for single missions, memorable for many in the first part.
Weapons and equipment, as always, will remain the main attractions. About 70 detailed weapons and about 50 types of equipment will meet us in the game. Tanks, helicopters, airplanes, trucks, jeeps, boats – all this variety can be controlled by your own hands. Of course, the real tactical and technical characteristics of weapons and diverse equipment are carefully transferred to the game. Absolutely everything has been observed-starting from the return and effective radius of the defeat of your treasured AK-47 up to the aircraft of UH-60 Black Hawk and the thickness of the frontal armor of the M1A1 Abrams tank. Authenticity is above all!
A lot of pleasant changes since the first part have undergone multiplayer. In OFP 2, a cooperative passage mode appeared, designed for 8 players. Or if you like to shoot in your own friends on the virtual battlefield, there are familiar network battles for 32 people for you. Too little? Without problems – the number of soldiers can be increased to 256 people. True, an organic mind will be able to command only 32 fighters from the total number. The rest are given to the control of artificial intelligence, which, as always, is executed at the highest level. Opponents do not stupid, do not climb into the wolver and value their lives in every possible way. Like real soldiers of any army.
Graphics will undergo colossal changes. No wonder. After all, OFP 2 has a completely new engine called EGO, which has recently become a standard for Codemasters. Its capabilities are quite suitable for such a large -scale game – EGO capacities easily display at the same time up to hundreds of soldiers in the frame. Full destruction of buildings in the kit. The quality of the picture, of course, leaves much to be desired in this light, but taking into account the promised grandiose battles, islands of 130 square miles, you can find light sides in such a picture. For example, it is noticeably better than in the same Armed Assault. Although, as loyal fans of OFP say, the graphics in the game are by no means the main thing.
Codemasters tries to make Operation Flashpoint 2: Dragon Rising more accessible for a wide range of players. The focus on the console of the new generation, in fact, confirms that the game will noticeably lose in complexity. But even in this situation at the moment, OFP 2 simply does not have competitors. This is all the same "The perfect war simulator", which, no doubt, can become a worthy successor of the series Operation Flashpoint. We sincerely hope for it.